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Post by Tallahar on Oct 25, 2008 16:18:24 GMT -5
I've always supported the idea of one Troop type as it just gets to hard otherwise.
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Post by Tytos on Oct 25, 2008 17:12:25 GMT -5
Okay, well, that's one for two against. Anybody else gonna weigh in? The only challenge of having two troop types would be the rolling of battles, and even then it would only require doing some math and adding a small bonus to one side or another.
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Post by Sam on Oct 25, 2008 17:23:39 GMT -5
why change what has worked so well so far?
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Post by Sam on Oct 25, 2008 17:24:27 GMT -5
If you're going to be doing two different kinds of troops, you should make it correspond to naval combat instead of land combat, in the form of longships vs. dromonds/triremes/war galleys
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Post by The Flint on Oct 25, 2008 17:27:50 GMT -5
The difficult issue is deciding what that percentage or bonus would be. Is a fully armored knight on horse back worth 2 pitchforking peasants? Five? Ten? It really all depends on the situation. So you'd need situational variables to make it more realistic. and I don't see the point of adding complexity if it isn't realistic complexity. So better to remain simple. I can't really speak for Smithy but I'm guessing he's not going to be in favor of anything which adds more dice rolling. Heck he thought I rolled too much.
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Post by Tytos on Oct 25, 2008 17:28:29 GMT -5
The only problem with that is we have so little knowledge of the naval capacities of the regions and what their ships are, while we have ample knowledge of land troops.
Although thanks for saying that, I had completely forgotten about the navies.
As for Justin, here's an example: Army 1 has 10,000 troops, with 1,000 of them heavy levies. Army 2 has 10,000 troops, with 3,000 of them heavy levies.
Army 2 receives a bonus of say 20 in the overall battle rolls, due to having more heavy levies.
I really don't intend for it to mean more rolling for anybody.
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Post by The Flint on Oct 25, 2008 17:58:00 GMT -5
My first problem is that seems to be a completely arbitrary number. and my second question is what happens if I have 20,000 troops, and he's got 15,000 but he's got more Heavy Levies? Does he get a +20 bonus? He'd have the same improved chance of beating me as the 10,000 on10,000 example, even though his advantage is obviously not as great. Thats what I mean by more complicated.
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Post by Tytos on Oct 25, 2008 18:16:48 GMT -5
The +20 I took from the fact that there was a 2,000 troop difference in his to the other's heavy levies...
Now I get what you mean. Hmm... I suppose you're right, there are too many variables.
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Post by wookie on Oct 26, 2008 17:50:06 GMT -5
Yeah, I'm against the idea of 2 troop types as well. It is implementable and worthwhile if this was a pure wargame but as it's a role-play first, combat second it'll just make it unnecessarily complicated. Battle skill is a worthwhile factor but that should be as far as it goes. I like the economy portion though. Some comments:
House Plumm appears to be listed on Moderate & Minor column - typo? House Mudd is listed - are they not extinct?
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Post by Tytos on Oct 26, 2008 18:21:32 GMT -5
Thanks for the tips Wencel, I can't catch everything. As for House Mudd... I believe hearing they were recreated. Either way, I took the houses from the list of houses Drowny made so complain to him
I'll change it so there is only 1 troop type, and I'll try to add in Infrastructure and Castles, to give some more things to do. Any other ideas/ suggestions?
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Post by Fel on Oct 26, 2008 18:49:58 GMT -5
House Mudd was recreated, and House Plumm is on twice because they have they're original holdings aswell as Crakehall.
There are some mistakes I made in the list of houses that were carried over to your chart. There is no House Redfort of Gulltown, there is a Grafton of Gulltown, there is no House Shett of Gull Tower, there is a House Redfort of Gull Tower.
Also, it seems you forgot House Dawnrose of Dawnrose Keep.
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Post by Tytos on Oct 26, 2008 19:12:45 GMT -5
Pah, those Dawnroses are small game, doesn't matter I had it down as Tyrell of Dawnrose keep.
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Post by Tallahar on Oct 26, 2008 20:33:15 GMT -5
We changed.
Also make sure it's Greenoak of Oakenshield.
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Post by Tytos on Oct 26, 2008 20:56:11 GMT -5
Yup it is.
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Post by Ser Kenneth Coyn on Oct 27, 2008 10:25:06 GMT -5
I can't look at the spread sheet at work, but based on the words of others, I would be against 2 troop types as well. This is not a scientific combat system, the dice rolls serve more as an interperative tool for the admin to decide what the outcome is. I think the admin needs to reserve some control to keep the story entertaining rather then just being a slave to the dice.
Is it less fair? Maybe but a quick resolution to most battles is prefered by most. Poor Smith has a day job also.
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