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Post by sallymonster on May 24, 2011 11:08:15 GMT -5
House Name: Young Region: The North House Size: Major House
Defense: +5 Influence: +10 Lands: +20 Law: –10 Population: –5 Power: –5 Wealth: –5
Resources
Defense:
Tower: +5 Hall: +2 Small Castle: +20 Castle: +10 Superior Castle: +5
Influence: Additional Second Tier characters: 25 Additional Skill for second tier characters: 5 (one per character)
Land: Terrain: (Must have at least 1 terrain) Hills: +1 Mountains: +8 Plains: +2 Wetlands: +1
Features: Coast: 0 Hamlet: +5 Small town: +20 Large Town: +10 Small City: +5 Large City: +3 Grassland: +2 Island: 0 Road: +5 Ruin: +3 Stream: +2 River: +3 Pond: +1 Lake: +2 Light Woods: +3 Dense Woods: +2
Law: Nothing to Buy
Population: Nothing to Buy
Power: 1st Banner House (a house of NPCs which serves you): +10 Additional Banner Houses: +5 Infantry: +4 per unit of 100 Men Archers: +2 per unit of 100 Men Cavalry: +1 per unit of 20 Men Scouts: +2 per unit of 20 Men Raiders: +3 per unit of 100 Men Warships +7 for 5 Ships (each ship can carry 1 unit, Must have Coast or River Land Feature)
Wealth: Godswood: +5 (Makes you look cool and rich) Guilds: +10 (Gives you RP avenues to make more Wealth) Maester: +6 (Gives you Ravens to send messages and can play Maester as Tier 2 or Tier 3 character) Sept: +10 (Gives you avenues for RP, Septon as Tier 2 or Tier 3 character) Market: +10 Mine: +20 Port: +2
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Post by The Flint on May 24, 2011 11:46:22 GMT -5
Not to be rude, but I think we mentioned in your introductory thread that you are not permitted to invent a house.
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