Post by The Stranger on Dec 3, 2009 16:48:21 GMT -5
Economy Rules:
Each player character will receive a thread in which to post their economic updates. They should post one update every game year.
Profits:
Characters can receive income from three sources: Land, Taxes, or Miscellaneous (RP). Land is based on the agricultural value of their property. Taxes are from the Bannerlords that pay them, and Miscellaneous are money received either from another player character, or from an NPC during roleplay.
Land: The agricultural value of the land depends on the season as follows:
Fall: 1 dragon per every troop on the troop list
Summer- Spring: 1/2 a Dragon per every troop on troop list
Winter: 1/4th a dragon per every troop on troop list.
Example: House Thatcher has 3,000 troops on the troop list. During Fall it receives 3,000 gold dragons. During Spring or Summer it receives 1500 dragons. During winter it receives only 750 dragons.
Taxes: A house which has bannerlords, receives 10% of that houses income as Tax. Tax received is also subject to the seasons.
Example: House Thatcher has House Roote as a bannerlord. Roote has 1,500 men. During Fall years, Thatcher receives 150 gold dragons from Roote. 75 gold dragons during Spring and Summer years, and a measly 38 Gold Dragons during Winter years.
Trade:
Cities and towns may receive trade income. Unlike agricultural income from lands, trade income does not suffer swings based on the seasons. It is always stable.
Cities and Towns earn Trade Income yearly.
Small Towns: +250 Dragons (Saltpans, Barrowton, Sisterton, Stoney Sept, Tumbleton, Kayce, Lord Harroway's Town, Hewett's Town)
Small City: +500 Dragons (Ashford, Maidenpool, Duskendale)
Medium City:+1000 Dragons (Sunspear, Gultown, White Harbour)
Large City: +2000 Dragons (King's Landing, Lannisport)
Massive City: +3000 Dragons (Oldtown, Braavos or other free cities)
For the most part, trade flows through paths which are fixed due to the location of resources, deep water ports, roads and large populations. It would likely require very large changes for cities of any size to appear in places where they are not currently. If you do have an idea to start a trade town or city, speak with the Admin about your idea, and he will work with you.
Mines
Because of the nature of Westeros as described, we have to make allowances for the very large mines which make the Westerlands richer than the other areas of the Kingdom. Income from Mines, and which areas have them are described below.
Large Mines: +3000 Dragons (Casterly Rock)
Medium Mines: +2000 Dragons (Golden Tooth)
Small Mines: +500 (Silver Hill)
If you can find reference to your lands having substantial mining interests, bring the reference to the attention of the admin, and he will make allowances.
Miscellaneous: Any Income derived from roleplaying with PCs or NPCs.
Example: House Thatcher successfully captures a bandit whose bounty is 500 gold dragons. The 500 gold dragons go directly to Thatcher's income.
Losses:
Losses covers all expenditures or losses due to unforeseen costs or enemy action.
Expenditures:
Troop maintenance: Characters must pay their Knights and Men-at-Arms to keep the men happy, and in their service. Troop Maintenance cost varies depending on whether a man is "at peace" or "mobilized." a unit "at peace" is simply relaxing in the castle or holdfast. a "mobilized" unit, is marching around, fighting, besieging, and generally acting away from his home base.
"At peace" costs:
Knights: 1/2 Gold Dragon per Knight per year
Men-At-Arms: 1/4th gold Dragon per Man per year
"Mobilized" costs:
Knights: 2 Gold Dragons per Knight per year
Men-At-Arms: 1 Gold Dragon per Man per year
If a unit is mobilized, it counts as mobilized the full year. Thus once mobilized, it is useful to keep a unit active and mobilized for the rest of the year, because the cost is the same regardless.
Example: House Thatcher has 300 Knights and 600 Men-At-Arms. During a peaceful year, when they have no men out and about, they pay 150 dragons for the Knights and 150 dragons for the Men-At-Arms for a total of 300 dragons.
During wartime, Thatcher decides to send 100 Knights and 200 Men-At-Arms to join an army marching against the West. Thatcher pays 200 Gold Dragons for the Knights and 200 Gold Dragons for the Men-At-Arms marching west. he also pays 100 Gold Dragons for the remaining 200 Knights who are NOT mobilized, and 100 Gold Dragons for the 400 Men-At-Arms who are not mobilized. Thatcher's total Troop Cost for this year is 600 Gold Dragons.
Conscripts do not cost money, since they basically HAVE to fight for their lord, whether they want to or not. We already have rules about them running away, but in addition Mobilized conscripts do NOT count towards a Lord's income for the next year.
Example: House Thatcher is at war. It has mobilized its full compliment of Conscripts (2100) for the year. When counting its income for next year, House Thatcher does not count the 2100 troops in determining the total.
Castle Building:
Holdfast: 5 years/ 1000 Dragons
Small Castle: 10 years/3000 dragons
Castle: 15 years/6000 dragons
Large Castle: 20 years/10,000 Dragons
Legendary castle: 25 years/ 15,000 Dragons
If you are adding on to your castle, you do not have to pay the original cost in addition to the upgraded cost. This means that if you are expanding a Small Castle into a Castle you must spend an additional 5 years, and 3,000 dragons. Thus the cost to expand a Small castle to a castle, or to build a Castle from scratch, is the same.
Repairing Castles: if a castle is attacked during a siege or assault, it will be damaged. Repairing your castle requires 1 year, and the cost of the next lowest castle. For example to repair a small castle would cost 1000 gold dragons, and 1 year.
Building and Repairing Ships: During Sea battles, ships will likely be destroyed. it costs 200 gold dragons to build a new ship. Player Characters can NOT add additional ships to their fleets just by paying the cost to build a ship. Adding additional ships to your fleet requires Admin approval, additional costs, and possibly a scenario.
Incidentals (RP): Incidentals cover any planned expenditure spent during the course of roleplaying. It may include bribes used during an intrigue, or the cost of a party or tourney. The Admin will tell you what you will be required to pay.
Rules of Thumb:
Chain Mail: 420 silver stags (2 gold dragons)
Plate Mail: 1000 Silver Stags (about 5 gold dragons)
Warhorse: 800 Silver stags (about 4 gold dragons)
Tourney: 2000 silver stags (about 10 gold dragons) per event.
Small Party: 1000 silver stags (5 gold dragons)
Medium Party: 2000 silver stags (10 gold dragons)
Insanely Extravagant Bash: 4000 silver stags ( 20 gold dragons)
Hosting the Kings Court: 2000 silver stags/year (10 gold dragons)
Pillaging: During war time, it is possible that the enemy may pillage your lands.
A unit of troops can "pillage" if it is on enemy territory and if no enemy units are in place to stop them, or if they have won a battle on that territory, and defeated any enemy troops. Pillaging takes 2 RL days. During this time they are not available for any battles which might take place in that area.
Then the admin will roll 1d100 and add it to the Unit commanders Land battle Skill:
50-100: 0 Dragons destroyed
100-125: 50 dragons destroyed
126-131: 100 dragons destroyed
132-157: 150 dragons destroyed
158-183: 200 dragons destroyed
184-209: 250 dragons destroyed
210+: 300 dragons destroyed
Once a land has been pillaged it can't be pillaged again that year. (the small folk harvest whatever they can find that remains, and hide it.) While this may be slightly unrealistic, it is to prevent any character from being totally destroyed in one foul swoop. The destroyed dragons are always subtracted from NEXT Year's income, not the character's current reserve.
Notes:: I understand that this may seem complicated now, but its really all based on a couple simple principles, which if you remember will make things easier.
As long as you keep a 1:2 ratio of Knights:Men-At-Arms, the two groups will ALWAYS cost the same! So if you can figure out the one, you automatically know the other.
As a Lord most of your money comes from agriculture. Save up money during good seasons years for use during Winter times.
Don't raise more troops than you need to to get the job done! Riding around with a lot of troops is really expensive!
Each player character will receive a thread in which to post their economic updates. They should post one update every game year.
Profits:
Characters can receive income from three sources: Land, Taxes, or Miscellaneous (RP). Land is based on the agricultural value of their property. Taxes are from the Bannerlords that pay them, and Miscellaneous are money received either from another player character, or from an NPC during roleplay.
Land: The agricultural value of the land depends on the season as follows:
Fall: 1 dragon per every troop on the troop list
Summer- Spring: 1/2 a Dragon per every troop on troop list
Winter: 1/4th a dragon per every troop on troop list.
Example: House Thatcher has 3,000 troops on the troop list. During Fall it receives 3,000 gold dragons. During Spring or Summer it receives 1500 dragons. During winter it receives only 750 dragons.
Taxes: A house which has bannerlords, receives 10% of that houses income as Tax. Tax received is also subject to the seasons.
Example: House Thatcher has House Roote as a bannerlord. Roote has 1,500 men. During Fall years, Thatcher receives 150 gold dragons from Roote. 75 gold dragons during Spring and Summer years, and a measly 38 Gold Dragons during Winter years.
Trade:
Cities and towns may receive trade income. Unlike agricultural income from lands, trade income does not suffer swings based on the seasons. It is always stable.
Cities and Towns earn Trade Income yearly.
Small Towns: +250 Dragons (Saltpans, Barrowton, Sisterton, Stoney Sept, Tumbleton, Kayce, Lord Harroway's Town, Hewett's Town)
Small City: +500 Dragons (Ashford, Maidenpool, Duskendale)
Medium City:+1000 Dragons (Sunspear, Gultown, White Harbour)
Large City: +2000 Dragons (King's Landing, Lannisport)
Massive City: +3000 Dragons (Oldtown, Braavos or other free cities)
For the most part, trade flows through paths which are fixed due to the location of resources, deep water ports, roads and large populations. It would likely require very large changes for cities of any size to appear in places where they are not currently. If you do have an idea to start a trade town or city, speak with the Admin about your idea, and he will work with you.
Mines
Because of the nature of Westeros as described, we have to make allowances for the very large mines which make the Westerlands richer than the other areas of the Kingdom. Income from Mines, and which areas have them are described below.
Large Mines: +3000 Dragons (Casterly Rock)
Medium Mines: +2000 Dragons (Golden Tooth)
Small Mines: +500 (Silver Hill)
If you can find reference to your lands having substantial mining interests, bring the reference to the attention of the admin, and he will make allowances.
Miscellaneous: Any Income derived from roleplaying with PCs or NPCs.
Example: House Thatcher successfully captures a bandit whose bounty is 500 gold dragons. The 500 gold dragons go directly to Thatcher's income.
Losses:
Losses covers all expenditures or losses due to unforeseen costs or enemy action.
Expenditures:
Troop maintenance: Characters must pay their Knights and Men-at-Arms to keep the men happy, and in their service. Troop Maintenance cost varies depending on whether a man is "at peace" or "mobilized." a unit "at peace" is simply relaxing in the castle or holdfast. a "mobilized" unit, is marching around, fighting, besieging, and generally acting away from his home base.
"At peace" costs:
Knights: 1/2 Gold Dragon per Knight per year
Men-At-Arms: 1/4th gold Dragon per Man per year
"Mobilized" costs:
Knights: 2 Gold Dragons per Knight per year
Men-At-Arms: 1 Gold Dragon per Man per year
If a unit is mobilized, it counts as mobilized the full year. Thus once mobilized, it is useful to keep a unit active and mobilized for the rest of the year, because the cost is the same regardless.
Example: House Thatcher has 300 Knights and 600 Men-At-Arms. During a peaceful year, when they have no men out and about, they pay 150 dragons for the Knights and 150 dragons for the Men-At-Arms for a total of 300 dragons.
During wartime, Thatcher decides to send 100 Knights and 200 Men-At-Arms to join an army marching against the West. Thatcher pays 200 Gold Dragons for the Knights and 200 Gold Dragons for the Men-At-Arms marching west. he also pays 100 Gold Dragons for the remaining 200 Knights who are NOT mobilized, and 100 Gold Dragons for the 400 Men-At-Arms who are not mobilized. Thatcher's total Troop Cost for this year is 600 Gold Dragons.
Conscripts do not cost money, since they basically HAVE to fight for their lord, whether they want to or not. We already have rules about them running away, but in addition Mobilized conscripts do NOT count towards a Lord's income for the next year.
Example: House Thatcher is at war. It has mobilized its full compliment of Conscripts (2100) for the year. When counting its income for next year, House Thatcher does not count the 2100 troops in determining the total.
Castle Building:
Holdfast: 5 years/ 1000 Dragons
Small Castle: 10 years/3000 dragons
Castle: 15 years/6000 dragons
Large Castle: 20 years/10,000 Dragons
Legendary castle: 25 years/ 15,000 Dragons
If you are adding on to your castle, you do not have to pay the original cost in addition to the upgraded cost. This means that if you are expanding a Small Castle into a Castle you must spend an additional 5 years, and 3,000 dragons. Thus the cost to expand a Small castle to a castle, or to build a Castle from scratch, is the same.
Repairing Castles: if a castle is attacked during a siege or assault, it will be damaged. Repairing your castle requires 1 year, and the cost of the next lowest castle. For example to repair a small castle would cost 1000 gold dragons, and 1 year.
Building and Repairing Ships: During Sea battles, ships will likely be destroyed. it costs 200 gold dragons to build a new ship. Player Characters can NOT add additional ships to their fleets just by paying the cost to build a ship. Adding additional ships to your fleet requires Admin approval, additional costs, and possibly a scenario.
Incidentals (RP): Incidentals cover any planned expenditure spent during the course of roleplaying. It may include bribes used during an intrigue, or the cost of a party or tourney. The Admin will tell you what you will be required to pay.
Rules of Thumb:
Chain Mail: 420 silver stags (2 gold dragons)
Plate Mail: 1000 Silver Stags (about 5 gold dragons)
Warhorse: 800 Silver stags (about 4 gold dragons)
Tourney: 2000 silver stags (about 10 gold dragons) per event.
Small Party: 1000 silver stags (5 gold dragons)
Medium Party: 2000 silver stags (10 gold dragons)
Insanely Extravagant Bash: 4000 silver stags ( 20 gold dragons)
Hosting the Kings Court: 2000 silver stags/year (10 gold dragons)
Pillaging: During war time, it is possible that the enemy may pillage your lands.
A unit of troops can "pillage" if it is on enemy territory and if no enemy units are in place to stop them, or if they have won a battle on that territory, and defeated any enemy troops. Pillaging takes 2 RL days. During this time they are not available for any battles which might take place in that area.
Then the admin will roll 1d100 and add it to the Unit commanders Land battle Skill:
50-100: 0 Dragons destroyed
100-125: 50 dragons destroyed
126-131: 100 dragons destroyed
132-157: 150 dragons destroyed
158-183: 200 dragons destroyed
184-209: 250 dragons destroyed
210+: 300 dragons destroyed
Once a land has been pillaged it can't be pillaged again that year. (the small folk harvest whatever they can find that remains, and hide it.) While this may be slightly unrealistic, it is to prevent any character from being totally destroyed in one foul swoop. The destroyed dragons are always subtracted from NEXT Year's income, not the character's current reserve.
Notes:: I understand that this may seem complicated now, but its really all based on a couple simple principles, which if you remember will make things easier.
As long as you keep a 1:2 ratio of Knights:Men-At-Arms, the two groups will ALWAYS cost the same! So if you can figure out the one, you automatically know the other.
As a Lord most of your money comes from agriculture. Save up money during good seasons years for use during Winter times.
Don't raise more troops than you need to to get the job done! Riding around with a lot of troops is really expensive!