Post by The Smith on Nov 28, 2009 10:57:29 GMT -5
The call themselves the Three Heads, and their sigil is three heads of a dragon. I think we can use them for minor bad guys. They have been trying to roll all crime under their control. Their strengths are Banditry, Extortion, Smuggling, and they run an assassination guild.
The Miller is based out of Oldtown, and also runs the Lannisport auspices. He was just a base born spy who worked for Thatcher now he lives on ships, and has manors and yachts in both cities. Smuggling and sailing are his specialties.
The Baker was Lord Musgood master of Coins. He used his connections to help organization flourish. Now with his death a couple years back, his son has taken over the King's Landing plots, and plans to move into Gulltown soon. He also used his connections with the army to recruit men who could not lay down their arms to become bandits, and street toughs. Once that supply ran out they started a couple of secret orphanages based on your ideas to train their criminals. Most of their orphanages are across the narrow sea. But the lessons are all taught in Westorosi.
The Seamstress was another baseborn spy. You actually met her once. She fetched you to met with your dad. Well she posed as a rich Pentoshi merchant, and helped pay for the rebuilding of Sunspear, and married a minor Dorish Lord. She is connected through out Dorne, and controls the operations across the Narrow Sea. She is the one in charge of the assassin guild, and the only one of the Three who is brave enough to met with the Straw Man.
Goals: To make money, and grow their organizations. They also work very hard to protect themselves.
Assets:
None as of yet named.
Relationships:
The King: Lord Musgood the Master of Coins is close with the King, and has shared the nature of his organization. The King has agreed to offer some minor protections as long as they supply him with information, and supplies.
The Twins: The Twins have recently become aware of the Three Heads, but dare not go to war with the large organization. For its part the Three heads know of the Twins, but think they are still fooled into thinking that Three heads are many different organizations instead of one massive one.
The Straw Man: There are few who can afford the Straw Man's services, and even fewer who he would work for. The Three Heads are one of his biggest employers.
The Miner: They know and fear him. They work with him at his request, and pretend he does not exist the rest of the time.
Areas of influence:
Strong: Dorne, Oldtown, King's Landing, Lorath
Moderate: Bravos, Volantis, Lannisport, Far Reach, Stormlands, Riverlands
Weak: Gulltown, Vale, West, Mander
The Miller is based out of Oldtown, and also runs the Lannisport auspices. He was just a base born spy who worked for Thatcher now he lives on ships, and has manors and yachts in both cities. Smuggling and sailing are his specialties.
The Baker was Lord Musgood master of Coins. He used his connections to help organization flourish. Now with his death a couple years back, his son has taken over the King's Landing plots, and plans to move into Gulltown soon. He also used his connections with the army to recruit men who could not lay down their arms to become bandits, and street toughs. Once that supply ran out they started a couple of secret orphanages based on your ideas to train their criminals. Most of their orphanages are across the narrow sea. But the lessons are all taught in Westorosi.
The Seamstress was another baseborn spy. You actually met her once. She fetched you to met with your dad. Well she posed as a rich Pentoshi merchant, and helped pay for the rebuilding of Sunspear, and married a minor Dorish Lord. She is connected through out Dorne, and controls the operations across the Narrow Sea. She is the one in charge of the assassin guild, and the only one of the Three who is brave enough to met with the Straw Man.
Goals: To make money, and grow their organizations. They also work very hard to protect themselves.
Assets:
None as of yet named.
Relationships:
The King: Lord Musgood the Master of Coins is close with the King, and has shared the nature of his organization. The King has agreed to offer some minor protections as long as they supply him with information, and supplies.
The Twins: The Twins have recently become aware of the Three Heads, but dare not go to war with the large organization. For its part the Three heads know of the Twins, but think they are still fooled into thinking that Three heads are many different organizations instead of one massive one.
The Straw Man: There are few who can afford the Straw Man's services, and even fewer who he would work for. The Three Heads are one of his biggest employers.
The Miner: They know and fear him. They work with him at his request, and pretend he does not exist the rest of the time.
Areas of influence:
Strong: Dorne, Oldtown, King's Landing, Lorath
Moderate: Bravos, Volantis, Lannisport, Far Reach, Stormlands, Riverlands
Weak: Gulltown, Vale, West, Mander