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Post by The Smith on Apr 25, 2008 20:13:37 GMT -5
The servants and agents who have infiltrated Duskendale are going to attempt to poison the grand feast (whenever it occurs, I am assuming after the joust or melee). If certain dishes are laid out for certain people, special effort will be made to poison the ones going to the Prince, King, and Regent. If the feast is not laid out in this way, an attempt will simply be made to poison as much as possible, by the easiest means, whether that means slipping it into food or drink.
The stockpile of poison is Horas' (Master Poisons). It is designed not to kill immediately, but a few days later, so that a food taster would notice nothing wrong until it is too late. It would be unlikely for anyone to have an antidote on hand.
A page may summon certain people away from the feast at its start in order to stop them from possibly taking the poison. If I decide to do this I'll probably do it IC.
A few fake lances are also being manufactured in the town. They appear to be normal tourney lances, but have solid steel spikes concealed underneath the soft wood. These are also poisoned. The lances are not being used by anyone at the present time.
Relevant Skills: Legendary Intrigue, Master Poisons.
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Post by The Stranger on Apr 26, 2008 0:05:26 GMT -5
Battle to Detect Horas' Poison Scheme: (Using no Network Strength Modifiers because this is kind of a special event, so just straight up Intrigue v.s Intrigue rolls)
Horas-Legendary- 185 v. Piers: 171 (Fail) Flea: 165 (Fail) Cult: 105 (Fail) Daggers: 136 (Fail) Royce: 170 (Fail) Blackwood: 82 (Fail) Connington: 161 (Fail) Bolton: 167 (Fail) Avery: 75 (Fail)
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Post by The Stranger on Apr 26, 2008 1:14:08 GMT -5
Horas Poison Roll- 178
Name/ Roll to be Poisoned (1-15) / Roll Versus Death (76-100)/Maester Save Attempt V.S Poison. Ser Martyn/ 21 Ser Ethan Smallwick / 77 Ser Patrek Harte/ 39 Thomas the “Just” /69 Ser Lucas Harlaw/ 29 Lord Jon Lydden/ 28 Sansa Farman / 33 Ser Dougal Lannister /55 Ser Antony Bulwer /75 Ser Hurth Highbow /94 Ser Allain of Blackgrove /24 Ser Tomas Clegane /94 Ser Andrew Sloane / 47 Ser Marq Tyrell- 02/90 Rhae Rykker-/ 99 Ser William Tyrell- 37 Ser Grant Connington- 85 Lady Alyana Swann- 10/48/ 143 (DEAD) Graham Blackwood/ 74 Mallery Blackwood/ 91 Corrisande Blackwood /90 Alysanne Blackwood/ 02/04/ 171 (DEAD) Meralyn Blackwood/ 22 Daeron Blackwood/ 87 Caitlyn Blackwood/ 47 Ser Mychel Lannister /68 Ser Sandor Grimm /92 Ser Garlan Swann /61 Ser Devon Lannister /21 Lord Ulner Chester /75 Ser Arryk Grimm /42 Ser Denys the Hammer /27 Lord Robb Tarly 06/48/ 199 (SAVED) Lysette Tarly-/ 34 Ser Galwyn Fell /59 Lord Tommen Redfort- 98 Janna Belmore- 67 Vardis Pryor 61 Ser Osney Santagar- 52 Bowen Snow- 38 Theon Godswind- 24 Qarl the Shark 46 Quellon Blackscythe 84 Ser Michael Chester /14/16/ 165 (DEAD) Ser Patrek Redfort 06/98/182 (SAVED) Targ Two-Fingers -52 Tregar Reed - 77 Cudge Magnar -64 Lord Francis Blackwood- 75 Cassana Bracken -49 Xaza of the Summer Isles- 59 Burned Urzen-71 Rent Pyke, the Bastard of Hammerhorn- 41 Lord Harwin Sarsfield-56 Ser Roger of Blackcrown- 46 Ser Garet the Gallant- 61 Ser Colin Horpe- 20 Evander Storm-70 Bardan Snow-74 Ser Dunnock the Bloody Sparrow- 20 Ser Garin Tyrell- 36 Ser Mors Lydden- 50 Mag Stane- 31 Skeggi Stane- 68 Ser Meryn Flowers- 70 Lord Dagon Harlaw- 58 Lord Meevis Humble-53 Ser Garth Serry- 72 Ser Petyr of Coldwater Burn- 09/60/179 (SAVED) Lord Oliver Bulwer 11/ 51/ 164 (DEAD) Ser Cregen Orme 83 Lord Erik Coldiron-81 Gysella Harlaw- 15/26/ 130 (DEAD) Lord Breck Dondarrion 68 Nora Dondarrion- 24 Brynden Royce 94 Falatir Razoon-03/45/107 (DEAD) Aerie Falgrave- 88 Aleza Payne- 05/ 73/ 179 (SAVED)
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Post by The Smith on Apr 26, 2008 2:46:05 GMT -5
Missed Four
Xaza of the Summer Isles- Burned Urzen Rent Pyke, the Bastard of Hammerhorn Lord Harwin Sarsfield
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Post by The Stranger on Apr 26, 2008 13:08:44 GMT -5
Fixed.
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Post by The Stranger on Apr 26, 2008 14:41:23 GMT -5
While Horas asked for a several day delay on his poision, I think we should announce it earlier.
1. I'm not certain that there is such a poision as can have an onset of several days later. That would require like, a biological weapon of some kind.
2. there are children present, at least one of which gets poisoned. If the dosage is meant for adult males, it should be much stronger on the kids, and take effect earlier.
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Post by The Smith on Apr 27, 2008 0:23:27 GMT -5
That is cool with me.
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Post by The Stranger on Apr 27, 2008 20:20:08 GMT -5
Trying to figure out what information would be available to those looking to find out.
1. The poison: I've told those with poison lore that it is a specialists blend of a number of exotic poisons created to have a time delayed effect, and is obviously the work of a master poisoner.
2. The serving staff. The assassins mixed in to the serving staff to do the poisoning, so perhaps by a careful review of who served what to who, they could uncover which servants were the assassins. Also, people in the criminal underworld talk, so in a day or two we can see if any of the whisperers pick up this information about the killers. So. Wait staff:
Leana Smallfoote: supposedly a 16 year old serving wench hired from outside of Duskendale, really an experienced Assassin who works in Braavos.
Toombs: An accomplished Sellsword and assassin from the Stepstones.
Yurie Tuck: An assassin from Maidenpool who came down for this particular job.
Braavos and Maidenpool, will both be suggestive of Horas. (I'm presuming he hired his assassins from either Braavos where he is now, or the Riverlands where he knows people.) But broad enough that it could still be anyone. If any of the three are taken alive, they may be able to identity their employer as a Horas agent, possible Marei (seems most likely that she would have been the one he'd used, he wouldn't do it himself.)
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Post by The Smith on Apr 27, 2008 23:33:51 GMT -5
From now one we have to stop rolling Horas' Intrigue when he is across the sea. I mean it does not make sense for his ability to be rolled when its really men he is not talking to doing the deed acroos an ocean.
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Post by The Stranger on Apr 27, 2008 23:36:01 GMT -5
hmmm... Agreed, although this might make things more difficult for us as we find npcs, decide their skills, and the like. And npcs will never succeed against the networks of spies looking for trouble. (As we found with Tristy.) Could we simply impose some kind of significant modifiers, for people attempting deeds they are not overseeing personally? Like -20 for not being in the same town, -40 for being in a different region of Westeros, and -60 for being in a different country from the target?
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Post by The Smith on Apr 27, 2008 23:42:27 GMT -5
Agreed, with modifers based on the Strength of the Network in that location.
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Post by The Stranger on Apr 27, 2008 23:43:16 GMT -5
okay.
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Post by The Stranger on Apr 29, 2008 20:10:31 GMT -5
Rolls to uncover leads about assassins: To uncover 1 Assassin: 145. To Uncover 2 Assassins: 165 to Uncover 3 Assassin: 185
Piers:155 (Smallfoote) Flea:155 (Toombs) Royce:146 (Tuck) Blackwood:135 Connington: 100
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Post by The Stranger on Apr 29, 2008 20:14:11 GMT -5
I will send Royce the following message:
"Your whisperers indicate to you, just a few days before the feast, the kitchen staff hired an older wine steward calling himself Yurie Tuck. Tuck was working in the feast all, serving the common tables wine and apple cider. He has since disappeared from Duskendale. Passing the name around indicates that there is a Yurie Darkheart, a known assassin for hire, who, it's been said, operates out of Maidenpool."
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