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Rolling
Nov 5, 2007 19:44:51 GMT -5
Post by Ellinda on Nov 5, 2007 19:44:51 GMT -5
1D x 100 + fudge factors
Fudge Factors I've done some thinking and decided that the bonuses for skill levels weren't quite as I'd like, and have decided to change them to make it more realistic. Before it was not too hard for a master to lose to an apprentice in combat. Now it will be a bit harder, not only for that given scenario, but for others. Now it is still possible for an apprentice to best a legendary fighter in combat, but lets face it: that's -extremely- unlikely. I hope you guys like the changes:
110 Legendary 100 Grandmaster 90 Master 80 Expert 70 Noteworthy 60 Apprentice 50 Novice 40 Beginner
FYI: Everyone who has expert skills already will stay as experts, but I will be editing the character creation slightly so players apply with two noteworthy skills and one expert one.
+ 10 for VS (Kit's very favorite rule)
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Rolling
Nov 5, 2007 22:14:00 GMT -5
Post by Ellinda on Nov 5, 2007 22:14:00 GMT -5
For Gaia's benefit, the key rules of combat:
1. Training weapons: -5 to skill if hit for a Light wound, -10 to skill if hit for an Average wound, -25 to skill if kerwhacked with a Heavy hit and for some reason you're still fighting.
2. Real Steel:
-10 to skill if hit for a Light wound, -20 if hit with an Average wound, -35 if hit with a Heavy wound.
As a rule, when training you'll go down after -25 skill, while in a duel to the death you can feel free to fight into the negatives until the other guy gets a +100 shot. (Though if you're more than fifty points down, especially into negative terrain, you may have a permanent injury; if you make negative and still win, it's likely two graves will be dug.)
0-10 margin of hit: no wound. 11-25: light 26-50: average 51-100: heavy Link to Post - Back to Top Logged
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Rolling
Nov 6, 2007 19:46:18 GMT -5
Post by Ellinda on Nov 6, 2007 19:46:18 GMT -5
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Post by theother on Nov 7, 2007 9:35:20 GMT -5
Looks good. Your idea about shield/two-handed modifiers looks interesting but you're adding a rod for your back for the future. Ask the Smith how much work was involved in the KL tourney. It was really enjoyable, but by god it was hard work.
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Rolling
Nov 7, 2007 12:28:19 GMT -5
Post by Ellinda on Nov 7, 2007 12:28:19 GMT -5
I think there needs to be "mod calls" on these things, more formal rules for tourneys, more seat of the pants for a bar brawl (as this was). In formal settings like tourneys, I think everyone would make the best choice for themselves so should be fairly even--If you use a shield it is because you want it. If you don't, it is because it slows you down or whatever. I'm not even thrilled by the Valarian Steel sword rule but will take it as grandfathered in! (The nitpicky rule guy in Emelia comes out when discussing these things, it's really funny to see).
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Rolling
Nov 12, 2007 20:08:48 GMT -5
Post by Ellinda on Nov 12, 2007 20:08:48 GMT -5
For the scene with the son of Edric Storm
Top 8 of 11 knights, +100
177 178 183 169 187 174 173 200
8 random thieves, +50
137 148 95 54 103 54 126 110
Rout, posted as written.
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Rolling
Jan 26, 2008 7:47:13 GMT -5
Post by Ellinda on Jan 26, 2008 7:47:13 GMT -5
bump
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