Post by The Smith on Nov 14, 2009 18:23:18 GMT -5
Command Skills:
-Land Battle (Commanding troops on land, controls how well men under you fight how many men you can lead without penalty, you must have land battle to command troops on land)
-Naval Battle (Commanding troops at sea, you must have Naval Battle to command ships)
Weapon Skills:
-Long Blades (Great Swords to Long swords)
-Short Blades (Daggers, Knives)
-Axes
-Pole Arms (Halberds, etc)
-Blunt Weapons (Warhammers/Maces/Flails)
-Spears/Lances
-Archery
-Crossbows
-Hand to Hand
Social Skills: (WARNING all social skills are heavily dependent on your argument if your argument is stupid you will never succeed Legend or not)
-Political Intrigue - (Your ability to maneuver the political landscape, setup elaborate plots, It is like a battle skill for schemers, how well you manage elaborate plots and networks of informers)
-Persuasion – (Your ability to convince others from fast talking a guard to motivating a Banner Lord to help you)
-Charm –(Your ability to gain influence, make friends, seduce NPC’s)
-Deception – (Like Persuasion but with hiding your true motives, lieing to others or knowing you are being lied to)
-Espionage (All the dark arts from spying on someone to assassinating them, Like A combat skill for Spies. How well an Individual sneaks, breaks and enters, etc etc.)
Language Skills: (Everyone Speaks Common)
-Valaryian
-First Men
-Summer Islander
-Dothraki
Knowledge Skills: (Background skills to make your character real)
-Animal Handling (Caring for and Riding Animals from Direwolves to Horses)
-Dragon Lore (Caring for and Riding Dragons)
-Religion (Specify the Seven, Old Gods, Rhilor, Drowned God, etc.,)
-Higher Mysteries (Knowledge of all things magical)
-Law (knowledge of upholding the King’s Peace)
-Stewardship (for anything related to economy, knowledge of business, managing large endeavours)
-Fortifications/ Construction (Supervising planning any building projects)
-Healing (helping others that are injured)
-Poisons (mixing potions of death and using them effectively)
-Athletics (Climbing, Jumping, other Physical challenges)
-History (for knowledge of events in the past anything that has not happened in your character’s lifetime)
-Singing (ability to sing)
-Dancing (ability not to embarrass yourself on the dance floor)
-Drinking (ability to hold your wits)
-Story Telling (captivating people with stories)
-Other Admin Approved Knowledge that you think might be useful
Special Skills: (Need Admin Approval, Very rare)
-Green Sight
-Skinchanging
-Mystery of Fire
If you wish any other skill simply ask, and I most likely will approve, or inform you of the skill that covers that discipline.
-Land Battle (Commanding troops on land, controls how well men under you fight how many men you can lead without penalty, you must have land battle to command troops on land)
-Naval Battle (Commanding troops at sea, you must have Naval Battle to command ships)
Weapon Skills:
-Long Blades (Great Swords to Long swords)
-Short Blades (Daggers, Knives)
-Axes
-Pole Arms (Halberds, etc)
-Blunt Weapons (Warhammers/Maces/Flails)
-Spears/Lances
-Archery
-Crossbows
-Hand to Hand
Social Skills: (WARNING all social skills are heavily dependent on your argument if your argument is stupid you will never succeed Legend or not)
-Political Intrigue - (Your ability to maneuver the political landscape, setup elaborate plots, It is like a battle skill for schemers, how well you manage elaborate plots and networks of informers)
-Persuasion – (Your ability to convince others from fast talking a guard to motivating a Banner Lord to help you)
-Charm –(Your ability to gain influence, make friends, seduce NPC’s)
-Deception – (Like Persuasion but with hiding your true motives, lieing to others or knowing you are being lied to)
-Espionage (All the dark arts from spying on someone to assassinating them, Like A combat skill for Spies. How well an Individual sneaks, breaks and enters, etc etc.)
Language Skills: (Everyone Speaks Common)
-Valaryian
-First Men
-Summer Islander
-Dothraki
Knowledge Skills: (Background skills to make your character real)
-Animal Handling (Caring for and Riding Animals from Direwolves to Horses)
-Dragon Lore (Caring for and Riding Dragons)
-Religion (Specify the Seven, Old Gods, Rhilor, Drowned God, etc.,)
-Higher Mysteries (Knowledge of all things magical)
-Law (knowledge of upholding the King’s Peace)
-Stewardship (for anything related to economy, knowledge of business, managing large endeavours)
-Fortifications/ Construction (Supervising planning any building projects)
-Healing (helping others that are injured)
-Poisons (mixing potions of death and using them effectively)
-Athletics (Climbing, Jumping, other Physical challenges)
-History (for knowledge of events in the past anything that has not happened in your character’s lifetime)
-Singing (ability to sing)
-Dancing (ability not to embarrass yourself on the dance floor)
-Drinking (ability to hold your wits)
-Story Telling (captivating people with stories)
-Other Admin Approved Knowledge that you think might be useful
Special Skills: (Need Admin Approval, Very rare)
-Green Sight
-Skinchanging
-Mystery of Fire
If you wish any other skill simply ask, and I most likely will approve, or inform you of the skill that covers that discipline.