|
Post by The Stranger on Jun 5, 2008 0:08:42 GMT -5
The scene is this:
Kellington is crossing a courtyard towards the exit to the Red Keep. He is surrounded by six burley attendants.
Atop the courtyard Wall is Velyn Grimm, dressed as a King's Man. Another four King's Men are near by.
Kellington, Grimm, stats please.
|
|
|
Post by Imry Willfyre on Jun 5, 2008 0:16:57 GMT -5
I don't know how many skills will appropriate here but Kellington has...
Apprentice Short-sword Apprentice Stealth Novice Speed
|
|
|
Post by jondayne on Jun 5, 2008 0:26:10 GMT -5
Expert Daggers+, Stealth and Disguise. Novice Speed This is not suspected, with the heightened security. Daggers are poisoned. As Kellington exists the Trial, Velyn will throw four of his five daggers quickly and consecutively, aiming for Kellington, as he is above the man and atop the wall. Upon throwing the last dagger, he will immediately slip away from the chaos and confusion of the royal members exiting the Courtyard. (The rest of the members of the trial are there also). If the plan goes well, he will get away without suspicion or pursuit.
Escape plan ready upon request.
|
|
|
Post by Imry Willfyre on Jun 5, 2008 0:35:19 GMT -5
Expert Daggers+, Stealth and Disguise. Novice Speed This is not suspected, with the heightened security. Daggers are poisoned. As Kellington exists the Trial, Velyn will throw four of his five daggers quickly and consecutively, aiming for Kellington, as he is above the man and atop the wall. Upon throwing the last dagger, he will immediately slip away from the chaos and confusion of the royal members exiting the Courtyard. (The rest of the members of the trial are there also). If the plan goes well, he will get away without suspicion or pursuit. Escape plan ready upon request. I'm gonna ask the admin for a penalty each time Velyn throws a new blade. Lets be realistic, you just can't throw knives that fast that no one is going to catch on by the second, third, or fourth.
|
|
|
Post by jondayne on Jun 5, 2008 0:38:13 GMT -5
I was just going under the assumption that nobody would ever expect it (especially after all the security upgrades), giving him a small time frame to do whatever he likes before being looked at. He is also ambidextarious.
|
|
|
Post by Imry Willfyre on Jun 5, 2008 0:44:32 GMT -5
Regardless of whether they expect it or not, he's guarded and after the first knife his guards (let alone the other guards present) aren't just going to stand there to let you throw your knives. Also...where the frick does him being ambidextrous come from? I just checked his character sheet and couldn't find a thing about it.
|
|
|
Post by The Stranger on Jun 5, 2008 0:44:45 GMT -5
Grimm is relatively distant. The following numbers shall be used:
Less than 100: Miss. 100-150: hit an attendant, 151-175: Light wound on Kellington, 176+:Average Wound on Kellington.
Grimm: 97 (Miss)
Grimm hurls his first dagger, which goes clattering to the ground, alerting those around him. The King's Men on the walls give a shout of surprise and horror. They run towards him, swords drawn. They will attack next turn.
Round 2:
Grimm: 81 (Miss)
Grimm throws again, this knife slipping from his hand, and flying well above the crowd. Two King's Men take a swing at the man.
Grimm: 123 (2 Average Wound -40) KM #1:156 KM#2:149
Grimm takes two quick slashes from the swords of the King's Men as he attempts to draw his fighting dagger and defend himself. Two more men join the fray.
Grimm:91 (4 Average Wounds,1 Light wound -90) KM#1:116 KM#2:137 KM#3:135 KM#4: 81 (No Result)
Grimm is bleeding badly now, as Kellington and the others in the courtyard run for cover. The King's Men move to finish the job.
Grimm:36 (KILLED) KM#1:102 KM#2: 158 KM#3:107 KM#4:157
Grimm suffers repeated stab wounds, and dies. King's Men begin to flood the courtyard, looking for more assailants. All gates are closed, the Red Keep is locked down.
|
|
|
Post by The Stranger on Jun 5, 2008 0:50:27 GMT -5
Please post subsequent actions in Roleplaying threads, not here.
|
|
|
Post by jondayne on Jun 5, 2008 1:00:01 GMT -5
Well this was fun. Enjoyed it while it lasted... sorta Wish ya'll the best.
|
|
|
Post by Imry Willfyre on Jun 5, 2008 1:07:33 GMT -5
...? What, you're leaving? It's just a character-- most of us have lost way more than one.
|
|
|
Post by Rickard and Laurence Evergreen on Jun 5, 2008 1:09:10 GMT -5
Seriously... Crake and I hold the record. Think of it as an opportunity to make another one.
|
|
|
Post by jondayne on Jun 5, 2008 1:12:20 GMT -5
Nothing happens for me on this RP, really. I waited two weeks for that moment (after digging a lot of loop-holes, I might add). I can't keep making characters to wait two weeks for stuff to happen Though I'll see Toyne's short lived life out, before retiring.
|
|
|
Post by Imry Willfyre on Jun 5, 2008 1:15:44 GMT -5
Give it more time dude. It's in a slow period right now, but when things cook up they get really hot
|
|
|
Post by House Lefford on Jun 5, 2008 1:19:19 GMT -5
come to the parties and RP
|
|
|
Post by Rickard and Laurence Evergreen on Jun 5, 2008 1:21:22 GMT -5
Seriously, we have a coup every month. I'm not shitting you, we really do!
|
|